Even though many of these titles were released on the PC first, they just feel right being on the Vita. Some of the indie titles released on the system belong to the "Roguelike" genre a genre inspired by the elements of the classic PC game, Rogue. It had gone from a triple A handheld to a pocket gateway into some of the PC's finest indie games, along with some of the quirkiest Japanese titles I've ever seen (I'm looking at you, Genkai Tokki series). Along with the very affectionate support of Japanese developers, the Vita had unintentionally became something Sony never intended on it becoming. A massive effort on Sony's end to bring indie titles to the Vita, PS3 and eventually the PS4 turned the Vita into a cesspool of mixed-quality indie titles. Luckily though, the Vita soon became a PC gamer's best friend. Big third party developers didn't see the audience, nor the power that the Vita had, and thus didn't support it at all. After a few attempts at creating some special titles for the system, Sony disowned the console and stopped supporting it altogether. The Vita soon became an extremely niche, abandoned console. The system received some good hits such as Gravity Rush and Persona 4: The Golden, but never any of the AAA, console-quality experiences that Sony had promised (unless you count the god awful attempts at bringing popular franchises like Resistance and Call of Duty: Black Ops to the platform). I remember when Sony first announced it as the NGP (Next Generation Portable), claiming it was as strong as the PS3 and promising triple A titles to make it a "true home console experience on the go." I also remember it's pitiful launch featuring a handful of gimmicky games, followed by a long drought of gamelessness. The PlayStation Vita is an unfortunate system.
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